Creating original and compelling player-first experiences

I’m a Game Designer with a decade of experience shipping over 15 titles across PC, console and mobile. As a hands-on all-rounder, I bring a unique blend of creative artistry and technical ability to every project, adapting seamlessly to any genre or platform to create experiences that just feel great to play.

10
Years experience
15+
Titles
shipped
180M+
Total downloads
8+
Platforms supported

Biography

I live at the intersection of design, art and technology.

Over the past decade, I’ve worked across the full production pipeline: collaborating on aesthetics with artists, writing C# for gameplay systems and analyzing player psychology to refine core loops. My programming background allows me to bridge engineering and art fluently, ensuring smooth development.

As a dedicated gamer across all platforms, I stay deeply connected to current trends, mechanics and player behaviours. This active engagement sharpens my design instincts, directly informing how I build fresh, modern experiences.

Whether composing spatial soundtracks, creating digital art, capturing street photography or crafting custom worlds and reactive mechanics within D&D, I treat every creative hobby as a chance to experiment with new perspectives and explore different ways of connection with people.

What I Bring to a Team

  • Creative and technical balance: A multi-disciplinary skill set that allows me to script mechanics and prototype concepts in-engine myself, while collaborating closely with art and development teams to design custom tools that make their workflows easier.
  • Attitude and collaboration: An eager creator and problem solver who loves diving into problems alongside others. I value transparency, direct feedback and keeping the focus entirely on what is best for the project. For me, human happiness and great chemistry always come first, because an inclusive, collaborative environment is what actually breeds incredible games.
  • Proven systems and scale: Hands-on experience designing core gameplay loops, systemic mechanics and curated level experiences. I focus on building integrated, scalable systems that connect dynamically for a cohesive, immersive game, proven to run smoothly for hundreds of millions of players.
  • Platform and genre agnostic: A design philosophy built on fundamental player psychology, making me entirely adaptable to any project. I am just as comfortable tuning systems for mobile as I am designing deep PC and console mechanics or shaping creative, artistic visions.

"Your dedication, attitude and all round personality have made you a joy to work with."

— Jay Armstrong

Co-Founder, Massive Monster

Projects Portfolio

Penguin Slide
Unity Mobile & Web
Independent Solo Game Developer

Penguin Slide

Penguin Slide is an arcade puzzle game built for mobile and web and published on itch.io. As the sole developer, I designed the gameplay, programmed the mechanics, crafted the artwork and composed the sound effects and music.

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Woodoku
Mobile LiveOps
Senior Game Designer

Woodoku

Woodoku is a highly popular mobile wood block puzzle game with over 150 million downloads. As Senior Game Designer, I owned the player experience by designing gameplay mechanics, levels, engineered shape-generation algorithms and optimised weekly LiveOps content.

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Woodoku Blast
Mobile UX & Haptics
Senior Game Designer

Woodoku Blast

Woodoku Blast is a dynamic block puzzle game that expands on the original block puzzle formula. As the Senior Game Designer, I owned all gameplay mechanics, multiple features, UX design, haptics and audio.

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Meathook
Indie Title Soundtrack & UI
Game Design Consultant & Composer

Meathook

Meathook is a high-octane survival horror FPS. As a Game Design Consultant and Composer, I advised on all areas of the game's design and composed and produced the official soundtrack.

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The Adventure Pals
Massive Monster Level Design & QA
QA Lead & Level Designer

The Adventure Pals

The Adventure Pals is a quirky action-packed platforming adventure game released on consoles and PC. As the QA Lead and Level Designer, I designed over half the levels and led quality assurance.

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Never Give Up
Massive Monster Level Design
Level Designer

Never Give Up

Never Give Up is a challenging death-platformer that tests player precision and patience. As a Level Designer, I created and curated dozens of levels and balanced the difficulty.

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Solitaire.com
Mobile LiveOps & Design
Senior Game Designer

Solitaire.com

Solitaire.com is a popular mobile version of the classic card game. As Senior Game Designer, I designed new levels, managed live operations and designed new features.

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BRIX! Block Blast
Playtika Sole Designer
Game Designer

BRIX! Block Blast

BRIX! Block Blast is a vibrant match-three puzzle game developed by Playtika. As the sole Game Designer for the project, I designed all levels, various mechanics and coordinated cross-functional teams.

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Jalopy
Excalibur QA Testing
QA Tester

Jalopy

Jalopy is an atmospheric driving simulation game where players maintain a classic car on a journey across Eastern Europe. As a QA Tester, I performed extensive testing to find bugs and ensure gameplay stability.

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Shoppe Keep
Excalibur QA Testing
QA Tester

Shoppe Keep

Shoppe Keep is a fantasy business management simulator on PC and consoles. As a QA Tester, I rigorously tested the game to find bugs and ensure stability.

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World Ship Simulator
Excalibur QA Testing
QA Tester

World Ship Simulator

World Ship Simulator is a maritime simulation game featuring various naval vessels. As a QA Tester, I thoroughly tested gameplay to find and log bugs to guarantee stability.

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Enforcer: Police Crime Action
Excalibur QA Testing
QA Tester

Enforcer

Enforcer is an open-world police simulator focused on law enforcement operations. As a QA Tester, I executed thorough gameplay testing to ensure overall game stability.

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Circuit Breakers
Excalibur QA Testing
QA Tester

Circuit Breakers

Circuit Breakers is a fast-paced multiplayer twin-stick shooter. As a QA Tester, I conducted extensive gameplay testing, verifying and logging bugs to ensure stability.

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Dissertation Project
Research C# / Unity
Student Researcher & Developer

Dissertation Project

My dissertation project investigated player reaction times through custom-built mobile games. As the Student Researcher and Developer, I programmed the games in Unity and analysed player performance data.

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University Projects
C++ / C# Engines & Graphics
Student Developer

University Projects & Prototypes

This collection covers a variety of academic game prototypes, engines and graphic tools. As the Student Developer, I created gyroscope shooters, programmed multithreaded ray-tracers and 3D-modelled assets.

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HYPNO Electronic Music
Music Production Sound Design
Music Producer & Composer

HYPNO

HYPNO is a creative electronic music project featuring original tracks and custom sound design. As the Composer and Producer, I co-wrote three singles, mixed and mastered the tracks and improvised performances on livestreams.

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Swallows Rock Band
Alternative Rock Songwriting
Lead Guitarist

Swallows

Swallows is an alternative rock band that has released music internationally. As the Lead Guitarist, I co-wrote the songs, recorded in Milan with a Grammy award-winning producer and performed at a music festival.

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Core Skills

Design

  • Gameplay Design
  • Level Design & Curation
  • Puzzle Design
  • Systems Design
  • UI/UX Design & Wireframing
  • Economies & Balancing
  • Difficulty Optimisation
  • QA Systems & Quality Curation

Tools & Engines

  • Unity Engine
  • Adobe Photoshop
  • Figma / Miro
  • JIRA / Confluence
  • Git & GitHub
  • Looker & Data Analytics
  • Aseprite & Blender
  • Unreal Engine

Programming & AI Tools

  • C# (Unity gameplay & systems)
  • C++ (Engine & graphics development)
  • SQL (Data query & processing)
  • AI-Assisted Coding & Prompt Engineering
  • Google AI Tools
  • A/B Experimentation & Analytics
  • Game physics & math fundamentals

Interests & Background

  • Travelling: Currently travelling around Southeast Asia since February 2026.
  • Games: Constantly playing and staying up to date with the console, PC and mobile markets.
  • Music: Guitarist, self-taught music producer currently writing and producing 2 albums. Previously recorded with a Grammy-winning producer, aired by BBC Introducing and performed at a music festival.
  • Hardware & Audio: Self-taught in electronics. Build custom guitar pedals and modify acoustic/electric guitars.
  • Gaming Content: Former YouTube content creator with over 450,000 views, producing Let's Plays and walkthrough tutorials.

Favourite Games

Recent Favourites

Baldur's Gate 3 Clair Obscur: Expedition 33 Kingdom Come Deliverance Fallout: London Cult of the Lamb Spider-Man Elden Ring

Formative Games

Pokemon Assassin's Creed Skyrim Halo The Witcher 3 Runescape Chess Zelda Stardew Valley CS:GO Minecraft Rayman Cut the Rope Angry Birds Fallout Poker

Get In Touch

Have an interesting project or opportunity? Let me know.

Contact Information

I aim to reply to all inquiries within 24 hours during weekdays.